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#Giraffe and annika review movie#
#Giraffe and annika review series#

Flynnie posted article: Interview: Nexon’s Yoonmi Park speaks to Cubed3 about KartRider: Drift.Sandy Wilson reviewed: Little Witch Nobeta (Nintendo Switch).It's disappointing that the developers weren't able to use some sort of cell shading, or something that might have blended the world and characters together better, as there are some good story moments, and a gameplay loop that would have benefitted from a more solid framerate and smoother animations.

This could be part of the paring back that was done to make it run better on the Nintendo Switch… but, unfortunately, it doesn't actually run all that well, with fairly lengthy load times, and some stuttering in the busier levels. It is really bizarre how the visuals clash at almost all times.

It is this lack of gameplay feel that ultimately kills the fun factor. Annika, and other characters have quite well-designed character models, with plenty of physics properties on elements like hair and clothing, but unfortunately the animation is not great, and does a very rough job of communicating actions to the player in a satisfying way. This would be alright if, and it is a big 'if,' this style didn't instantly clash with the design of Annika, and the nicely designed and themed UI or cut-scene splash art. Overall world design is incredibly simple and blocky, employing plain textures and flat lighting. Luckily, the aesthetic is clean, so it is easy to see where interactive points and paths lead. Unfortunately, the controls are stiff, which applies to animations as well, resulting in a kind of rough platforming expected in Wii shovelware. These battles offer decent challenges at times, which is much needed to keep the gameplay interesting. The boss characters are some of the best in terms of entertainment value, with several designs, the highlight being the Crab boss with his wee crown. It's a solid system, but it's the same for every boss. These battles play out as a rhythm game, with Annika matching button presses to enemy projectiles. Once beaten, the dungeons usually run into a boss battle. Essentially each dungeon is an obstacle course, with a goal of finding and collecting Star Fragments. This has no basic combat mechanics, so avoiding monsters is key to survival. The dungeons are actually quite fun to run through. It's primarily a dungeon crawler, but it has rhythm action segments as well. The translation quality seems a little ropey as well, with some sentences and conversations not really flowing, or having unusual grammar. Story and narrative don't appear to be the main focus, and it does very little world-building, instead opting just to be a cute cat girl adventure platformer. It's a fairly typical setup, but it does have enough going on to encourage exploration and progression. Annika has amnesia, and after she awakes on the island she has no idea why or how she got there. Her and her new companion Giraffe have to uncover the secrets of the island Spira. Annika is a young cat girl who gets dragged into a mysterious adventure.
